![]() ![]() Rain of Fire: +30 to Fusion Rifles and Linear Fusion Rifles.Necrotic Grips: +30 to Weapons of Sorrow.Actium War Rig: +30 to Auto Rifles and Machine Guns.Lucky Pants: +20 to Hand Cannons after readying a Hand Cannon.Sealed Ahamkara Grasps: +50 to all for 5 seconds after a melee hit. ![]() Mechaneer's Tricksleeves: +50 to Sidearms.Exotic armor that revolves around being airborne, or works on specific weapons, grants a bonus or penalty that is usually in the -50 to +40 range.The Whisper of Hedrons Stasis Fragment: +20.The Tempered Metal Solar Fragment: +20.The Heat Rises Warlock Solar Aspect: +70 while Heat Rises is active (i.e., on consuming your grenade).This is available to weapon perks, starting with Air Assault.Exotic weapons typically get a higher stat than Legendary weapons in that archetype.The weapon's base airborne effectiveness stat, with ranges varying from 0 to 10 and to 0 to 30, depending on the weapon archetype.The airborne effectiveness stat comes from three sources:.In order to make this easier, players will need to build into airborne. What this means overall is that players will get fewer misses due to randomness from the accuracy cone while airborne, but reliance on aiming is much higher at low stat.If this is 0, you must pinpoint aim exactly at the head to get the headshot, otherwise you'll get a body shot even if your aim assist cone overlaps with the head. This controls how easy it is to get headshots while airborne.Precision angle threshold - 0 at 0 stat, high at 100 stat.All other weapons have a default value, set per weapon archetype.Some outliers also have a hand-tuned stat, like the rest of the Trials of Osiris and Nightfall weapons.We've added a new weapon stat called airborne effectiveness, which has been deliberately tuned on all Exotic weapons, everything that shipped in Season 16, and everything from Season 17 onwards.At 60 Airborne Effectiveness, all primary weapons have their airborne accuracy penalty removed (i.e., they're just as accurate airborne as grounded).For the full changes made to how airborne gameplay works, please check out the full breakdown here.For a complete breakdown, check out our massive novel-length TWAB from a previous week here.The Stability weapon stat now grants flinch resistance in addition to its other effects, with a maximum flinch resistance of 10% to 25% depending on the weapon archetype.This is specifically to reduce the number of one-hit kills in PvP (e.g., Le Monarque or a High-Impact Sniper with High-Impact Reserves + High-Energy Fire or an Empowering Rift).Reduced the tier-1 damage bonus from 20% to 15% when going up against other players.Fixed an exploit that allowed players to break out of playable spaces with glaive and Mask of Bakris equipped.The Alacrity origin trait now activates when it is supposed to, no longer impacting players that are in a fireteam.Exotic Weapon: No Time to Explain's time portal no longer shoots dead bodies when it's bored.Weapons: Glaive projectile speed has been increased.This will not retroactively provide progress for already-completed Deepsight mods.Weapon Crafting: Vow of the Disciple Adept Deepsight weapons will now progress toward recipe progress. ![]()
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